This last week I’ve been working on creating a VFX shot where a creature is submerged into a swamp. Something I spent a lot of time on was actually getting the creature to interact with the water and mud realistically. In this tutorial, I’ll share how I created the simulations for the ripples and the mud clouds that get kicked up underwater
Intro: 00:00
Water sim: 00:22
Mud sim: 02:31