In this video we’ll be recreating the Pokemon ‘Metapod’ in Blender. We’ll start with the game model as a base, then sculpt high resolution details and create materials using a variety of procedural textures – all done inside Blender!
You can download the Pokemon game models here:
https://www.models-resource.com/3ds/pokemonxy
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0:00 Intro
0:13 Import and clean up the game model
1:10 Sculpting
15:00 Create basic materials
25:00 Sculpt high resolution details
37:30 Combine sculpted details with procedural textures
39:30 Baking textures
43:15 Fixing issues with the normal maps
44:25 Painting the eye textures
47:10 Creating an environment
53:10 Compositing in Blender
56:30 Final render
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Botaniq Addon:
https://blendermarket.com/products/botaniq-trees/?ref=414
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If you’d like to learn more about creating cartoon characters in Blender, check out my “Character Design for Production” tutorial series – available on the Blender Market and Gumroad.
Gumroad: https://gumroad.com/l/kYajJ
Blender Market: https://blendermarket.com/products/character-design-for-production
Flipped Normals:
https://flippednormals.com/downloads/character-design-for-production/
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Here’s my top three favourite sites to get free materials:
AmbientCG: http://ambientcg.com
PolyHaven: http://polyhaven.com
CGBookcase: http://cgbookcase.com
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Background music provided by
Bensound.com
DanoSongs
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#Blender #Pokemon #Sculpt
Making realistic Pokemon using Blender
- Price type: Free
- Price: Free