Does the perfect Inverse kinematics rig exist in Blender? Let’s find out.
00:00 Intro
00:30 Getting started
01:14 Basic IK
03:19 Soft IK
04:52 Prevent scaling
06:54 Preventing Overstretching
12:18 Fully stretchable rig
16:38 Game engine friendly rig
17:29 What’s the perfect IK rig?