Video Description
Learn how to quickly set up wiggle bones using Geometry Nodes with CG Boost’s Jim Morren. This tutorial walks you through creating a simple yet effective wiggle bone system, enhancing your rigging skills in Blender.
Key Steps:
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Setup Bones and Empty:
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Create three bones: control, target, and deformation.
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Add an empty and make it track the control bone’s end.
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Geometry Nodes Configuration:
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Add a cube and apply Geometry Nodes.
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Incorporate the empty into the node graph.
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Set the cube’s position to the empty’s location.
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Simulation and Jiggle Effect:
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Calculate the difference between current and previous empty locations.
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Create a loop to add the offset and reset it over time.
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Use the loop’s output to set the offset with a transformation node.
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Compare offsets between frames to create a jiggle effect.
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Finalize the Rig:
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Make the tracker follow the cube.
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Constrain the deformation bone to the tracker.
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Parent the setup to the control bone.
For more tips, visit youtube.com/@cgboost.
b3d #blender3d #3d #rigging #geonodes #skining #3d
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How to quickly set up wiggle bones with Geometry Nodes.
- Price type: Free
- Price: Free
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