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How to quickly set up wiggle bones with Geometry Nodes.

Video Description

Learn how to quickly set up wiggle bones using Geometry Nodes with CG Boost’s Jim Morren. This tutorial walks you through creating a simple yet effective wiggle bone system, enhancing your rigging skills in Blender.

Key Steps:

  • Setup Bones and Empty:

  • Create three bones: control, target, and deformation.

  • Add an empty and make it track the control bone’s end.

  • Geometry Nodes Configuration:

  • Add a cube and apply Geometry Nodes.

  • Incorporate the empty into the node graph.

  • Set the cube’s position to the empty’s location.

  • Simulation and Jiggle Effect:

  • Calculate the difference between current and previous empty locations.

  • Create a loop to add the offset and reset it over time.

  • Use the loop’s output to set the offset with a transformation node.

  • Compare offsets between frames to create a jiggle effect.

  • Finalize the Rig:

  • Make the tracker follow the cube.

  • Constrain the deformation bone to the tracker.

  • Parent the setup to the control bone.

For more tips, visit youtube.com/@cgboost.

b3d #blender3d #3d #rigging #geonodes #skining #3d

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How to quickly set up wiggle bones with Geometry Nodes.


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  • Price: Free

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