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Procedural Animation with Geometry Nodes

In this tutorial, you’ll learn how to create a procedural animation using Geometry Nodes in Blender, guided by Johnny Matthews from the Blender Secrets channel. This video focuses on building a distance-based constraint within a simulation zone to achieve a dynamic animation.

Key Steps:

  • Setup and Initial Movement:

  • Create a line of vertices to represent the spine.

  • Add Geometry Nodes to the mesh.

  • Ensure vertices are ordered correctly for animation.

  • Vector Math and Constraints:

  • Convert the mesh to a curve for ordered points.

  • Use an empty object to control the first point’s movement.

  • Implement a distance-based constraint using vector math.

  • Building the Animation:

  • Set up a simulation zone.

  • Use vector math to maintain constant distances between points.

  • Iterate through points to apply the constraint.

  • Adding Details:

  • Add a body to the animation using a curve to mesh node.

  • Include fins that follow the curve’s movement.

  • Adjust the body shape with a vertex group for varied radius.

By following these steps, you’ll gain insights into procedural animation techniques and vector math applications in Blender.

You can download the source file from Johnny’s Patreon.

(This summary was generated using AI)

Procedural Animation with Geometry Nodes


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  • Price type: Free
  • Price: Free