Paid

Advanced Array Tool

 

The Advanced All-in-One Set of Tools for Procedural Instancing of Objects in Blender

Advanced Array Tool is a comprehensive set of tools and features designed for procedural instancing/cloning of objects in Blender. It has lots of customization settings and includes a wide range of features spanning from randomization to an excellent set of Instance on Curve/Object tools, making it ideal for rendering, level/environment design, game development, architectural visualization, and more. You can also use it for animation, and motion graphics.

Powered by Geometry Nodes and neatly organized within a single node group to keep your project clutter-free. It delivers impressive performance, even with over 2000 nodes packed within. There’s no Geometry Nodes knowledge requiredIt’s user-friendly and has all the controls you need right in the modifiers panel.

 

Key Features

  • Easy to Use
  • Fully Procedural (Powered by Geometry Nodes)
  • Highly Customizable
  • Single Node Group (For a clutter-free project!)
  • Performant (Over 60 FPS on a MacBook Air M1 during an animation)
  • Instance From Object / Collection (Load instance(s) from either an object or a collection)
  • Transformation Tools
  • Full Set of Randomization Tools (Randomize location, rotation, and scale. Uniform Random Scale)
  • Random Stepped Rotation (This feature allows you to achieve randomized incremental rotations of the instances by specifying the number of angles)
  • Advanced Arrays (Grid Array, Circular Array, Linear)
  • Instance on Object (A variety of useful features that allow you to precisely position the instances on the surface of a selected object)
  • Instance Along Curve (A set of powerful and essential features designed for the precise distribution of the instances along a curve)
  • Look at Object & Repel (Align the orientation of the instances toward a specified object & control the repulsion and attraction forces)
  • Texture Transform (Control the transformation of the instances using either a procedural noise, a custom image texture, or a combination of both)
  • Variation Row (Modify the number of the instances within each subsequent row you add)
  • Curve Profile (Convert all splines of a curve to a mesh using a profile curve, with an option to preserve scaling)
  • Object Offset (Transformation of instances based on the attributes of a selected object)
  • Effectors (Linear, Object, Proximity, and Noise)
  • Delete Geometry (A range of features dedicated to precise instance deletion)
  • Rarity Settings (Control the rarity or frequency of instances)
  • And More!

 

Advanced Array Tool


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