In this Blender 4.0 tutorial I will be showing three tricks I use in my motion graphics all the time. First we will be using soft body physics to create a system of wires that collide and animate with force fields. then i will show you how to export your UV maps to add some motion to them. and lastly, i will show you how to rig anything to animate on all of its corners. All three of these tricks have things you can apply to so many other motion graphics ideas and will defiantly expand what you think it possible!
3 Motion Graphics Tricks in Blender 4.0 You Need To Try
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