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Baking Bevel and Occlusion maps

If you want to have fine control over edge wear effects that works in both Eevee and Cycles, you should first bake maps that identify edges. This is also how programs like Substance Painter work – there, they call this kind of texture a “mesh map” and you bake them before you can take advantage of real-time “smart” materials and add effects like edge wear. In Blender, we can follow a similar workflow.

Baking Bevel and Occlusion maps


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