In this tutorial by KennyPhases, you’ll learn how to create a dynamic particle logo simulation using geometry nodes in Blender. This effect allows you to interact with a logo, turning it into a particle field that can be manipulated in real-time.
Inspiration and Setup
- Inspired by the Mensa Foundation website’s interactive brain logo.
- Special thanks to a user on Blender Stack Exchange for their helpful answer.
Creating the Particle Effect
- Start with a single vertex and build the geometry nodes setup from scratch.
- Add a grid and instance spheres onto it to create points.
- Use a stored named attribute to record the original position of the points.
Simulating the Particles
- Add a simulation zone and a set position node to move the points.
- Use a switch node to compare the points’ proximity to a sphere and decide their movement.
- Implement vector math nodes to calculate the points’ return to their original position.
Enhancing the Effect
- Add noise texture to make the points idle and appear alive.
- Introduce varied timing for the points to snap back, creating a more organic feel.
- Use a menu switch to apply the effect to different objects, including custom geometries and logos.
By the end of this tutorial, you’ll have a versatile particle logo simulation that can be applied to various objects and logos, enhancing your Blender projects with interactive and dynamic effects.
(This summary was generated using AI)