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BloodCrest Mountain | Creating The 3D Environment In Blender

BloodCrest Mountain | Creating The 3D Environment In Blender

This week on POLYCOSM we are continuing the Bloodcrest Mountain series and starting to flesh out the 3D scene in Blender. We touch on how to import Quixel Megascans and how to change their colour, importing DAZ models and changing their skintone, and adding atmosphere/lighting.

BloodCrest Mountain | Creating The 3D Environment In Blender


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