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BloodCrest Mountain | Finishing The 3D Draft In Blender

BloodCrest Mountain | Finishing The 3D Draft In Blender

This week on POLYCOSM we are continuing the Bloodcrest Mountain series and finishing the 3D scene in Blender! I touch on a bunch of techniques including how to block out hair, clothing/armor and the paper talismans. Next week I’ll cover how I sculpted the ancient vault hatch in 3D Coat, so stay tuned!

BloodCrest Mountain | Finishing The 3D Draft In Blender


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