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BloodCrest Mountain | Rendering The Different Layers In Blender + Compiling In Photoshop
BloodCrest Mountain | Rendering The Different Layers In Blender + Compiling In Photoshop
The Bloodcrest Mountain saga continues, this time touching on how I rendered all of the different layers out in Blender, and how I compiled the renders together into one PSD file. Next part we’ll FINALLY start the paintover, which I know all of you have been very excited about! 😁