BloodCrest Mountain | Sculpting The Hatch In Blender And 3D Coat
This week on POLYCOSM we are continuing the Bloodcrest Mountain series and sculpting the hatch/vault in 3D Coat. Next week I’ll cover how I separate and render the different layers (i.e. the snow, character, rocks, BG, etc.) in Blender, and how I import and organize the different layers into Photoshop — stay tuned!