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BloodCrest Mountain | Sculpting The Hatch In Blender And 3D Coat

BloodCrest Mountain | Sculpting The Hatch In Blender And 3D Coat

This week on POLYCOSM we are continuing the Bloodcrest Mountain series and sculpting the hatch/vault in 3D Coat. Next week I’ll cover how I separate and render the different layers (i.e. the snow, character, rocks, BG, etc.) in Blender, and how I import and organize the different layers into Photoshop — stay tuned!

BloodCrest Mountain | Sculpting The Hatch In Blender And 3D Coat


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