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CONCEPT CREATION | Nurbek Character Design | Blender Swamp Worldbuilding w/Quixel MegaScans

CONCEPT CREATION | Nurbek Character Design | Blender Swamp Worldbuilding w/Quixel MegaScans

Nurbek is back! In this week’s video we’ll be using Quixel Mega-Scans to put together an in-game dummy scene for our hypothetical isometric video game. We’ll also go through creating the carriage and focus more on worldbuilding in Blender, how to tweak model textures to give our scene models a more consistent look and using decals to add more detail and depth to the environment. Finally, we’ll show how to prep the renders so that the assets can be painted over in Photoshop for an added stylised look.

CONCEPT CREATION | Nurbek Character Design | Blender Swamp Worldbuilding w/Quixel MegaScans


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