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Extreme PBR

Elevate Your Creativity with Extreme PBR

I’m thrilled to introduce you to Extreme PBR Nexus, an addon that I’ve developed with passion to simplify the world of 3D materials, which I’ve continuously improved over 4 years of development. Extreme PBR aims to free you from the worry of tackling Blender’s nodes. I’ve designed an intuitive interface that significantly simplifies the management of over 1800 materials.


Texture Paint between materials 🖌

You can achieve this with just 3 clicks! Explore the simplicity of easily painting between materials with any material from our extensive library of 1800+ materials.


Car Paint

The Car Paint Material in Extreme PBR Nexus has been improved a lot, and is now extremely realistic. You can go from simple paint to metallic paint, complete with metallic flakes, just like in reality.


Realtime Animated Water💧

Finally a quick and easy water material! The water is animated automatically, and can be easily edited. Check out this short animation using the water material:


Blend Materials Along the Z-Axis

This innovative feature enables seamless blending between all the materials in the library. You can mix them starting from the top or the bottom


Worn Edges:

With the new “FX Layer” system, it’s now possible to easily create worn edges in Cycles and Eevee.


Displace/Microdisplace ready:

Displacement is always ready for all texture–based materials, so you can turn it on or off whenever you want. Everything is based on the native, non-destructive Blender technology (modifiers).


Create your scene:

A comprehensive collection of over 1800 materials is waiting for you in this ready-to-use library. The huge variety of materials can be blended together to significantly enhance your creations. As an example, check out the intricate brick displacement in the rendered image below that showcases the library’s potential.


Surface Imperfections:

With the FX Layers system, realistic imperfections are just a few clicks away, like these scratches and fingerprints


Shader Maker Video:

With just a few clicks you’ll have a video screen with your video already loaded into the material, so the ‘cathode ray tube’ effect is always ready to use.


Mix materials with any black and white mask

With the new FX Layer system, it’s easy to mix materials in your black and white image.


Baking made easy – ready to export your painted material to UE and other 3D Engines

Once you’ve painted your object, you can easily bake it and export it to Unreal Engine or other 3D engines.


Simple UV map manipulation:

The Mapping Menu allows you to manipulate the UV’s scale and rotation as well as slide maps on the X-Y (UV) axes on the fly – super useful for those who do architecture and interior design. We know how important it is to work visually!

 


Shader Overlay

 

Since Extreme PBR 4.0.200, we’ve made it possible to mix all the materials in your scene with the new “Shader Overlay” system. This means you can apply any material to all the selected objects, allowing you to create an animatable gradient effect between your chosen material and the original object materials. You can also use the “Invisible” material from the Extreme PBR library to create “Cut Plane” animations.
Model: “Mars One” Mission – Base by admone from Sketchfab: Link

 


Material Override in Cycles/Eevee

The Material Override works in both Cycles and Eevee, allowing you to selectively override materials. This means you can easily choose which materials to replace and which to keep for specific objects. You can use any material in the scene as an Override, as well as any material from the Extreme PBR library – simply select the objects that you want to override.


More than 1800 Materials included!

All the materials are organized into Libraries / Categories, complete with tags and an easy to use search system.


Asset Browser Ready

Since Extreme PBR version 4.1.100 it’s possible to create the asset browser directly from the Extreme PBR library. This allows you to easily access all the materials in Blender’s asset browser.


 

New professional documentation

I’ve put direct links to the documentation in each section of Extreme PBR Nexus, making it much easier to learn the features – just click on the icons (?) to open the online documentation. For many of the buttons, when you right click on them, a button will appear that links to the documentation. The documentation has also been rewritten from scratch – it’s now much more complete and better structured than before, and is constantly evolving.

The new documentation has been available since August 20, 2023.

Documentation link: Extreme PBR Nexus Manual

Credits:

  • Animated Water image:
    Inflatable Pool Float, by braulio.dominguez, CC Attribution on SketchFab: Link
    Harbor Navigation Buoy, by Mister H, CC Attribution on SketchFab: Link
    Croatia Beach Rock Stairs-01, by 

    Kai Christmann

    CC Attribution in SketchFab: Link

https://www.youtube.com/channel/UCe5vB8ehr9hrQrYvfCb8j9w

Extreme PBR


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