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Faces are EASY with this trick – Blender tutorial

Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.

00:00 – Intro
00:46 – The topology
04:06 – Modeling tips
04:40 – Eyelids and lips
06:38 – Proportional editing
07:28 – Sphere tool
07:57 – Head 2
10:24 – Multires Sculpting
12:49 – Shrinkwrap
14:34 – Shrinkwrap head 2
15:20 – Rigging

Faces are EASY with this trick – Blender tutorial


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