Free

Game asset workflow, modeling, texturing, uv, baking

Over a week of research, tests and experiments to understand how to bake a high-poly model into a low-poly model on a hard-surface object.

If I’ve spent so much time getting it right, it’s because internet resources don’t tell the whole story.

The cases presented are always simplified cases, such as baking a cube. The reality is far more complex! You’ll also find tutorials on how to bake objects without a bevel, which is obviously much easier. And above all, the vast majority of tutorials, even those produced by Blender addicts, don’t bake in Blender, but in Substance Painter.

In this tutorial, we’ll bake a real model, with real challenges, bevels and Ngons, and we’ll do it entirely in Blender, not in Substance Painter. Then we’ll test it directly in Unreal.

If you are french speaker, check the french version of CG Thoughts youtube channel for a french version 😉

Game asset workflow, modeling, texturing, uv, baking


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