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How To Create Realistic Cliffs and Rocks in Blender

Video Description

In this tutorial, you’ll learn how to create realistic cliffs and rocks in Blender with ChuckCG. By following along, you’ll enhance your sculpting skills and explore Blender’s powerful modifiers and texturing tools.

Creating the Base Mesh

  • Start with a cube and scale it on the Z and Y axes.
  • Apply the Remesh modifier to increase faces and add a Displace modifier with a Clouds texture.
  • Duplicate the mesh and use the Remesh modifier to create a single mesh.

Shaping the Rock

  • Add a cylinder, scale it on the Z-axis, and duplicate to form the basic rock shape.
  • Select faces or vertices and add more cubes or meshes to refine the shape.
  • Convert to mesh and enter Sculpt mode to smooth and flatten parts with the Scrape brush.

Texturing and Details

  • Add the Multiresolution modifier and subdivide the mesh.
  • Unwrap the model using Cube projection and add a Displace modifier with a texture from Poly Haven.
  • Create the material using the Shader and add color, normal, roughness, and displacement textures.
  • Enhance details with a Subdivision Surface modifier and enable scene lights for better shadows.

Final Touches

  • Duplicate the model to create cliffs, scaling and rotating for randomization.
  • Use an HDRI for lighting, such as the “Industrial Sunset” from Poly Haven.
  • Add additional models and vegetation for a complete scene.

By the end, you’ll have a comprehensive understanding of creating detailed, realistic cliffs and rocks in Blender.

(This summary was generated using AI)

How To Create Realistic Cliffs and Rocks in Blender


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  • Price type: Free
  • Price: Free