Free

I Tried a Hairbrained Shape Key Idea in Geometry Nodes… and It Worked

In this tutorial, you’ll learn a creative method for importing and using shape keys inside Geometry Nodes, presented by Johnny Matthews. This video introduces a novel workflow for digital artists and animators, enhancing parametric control and randomness in shape key-driven animations.

Key Steps Covered:

  • Setting Up the Model: Start with a simple switch model and prepare it for shape key animation.
  • Creating an Array of Switches: Use Geometry Nodes to create a grid of switch models.
  • Assigning Shape Keys: Randomly assign different shape key states to each instance using a repeat zone, bounding box math, and random boolean switching.
  • Automating the Process: Utilize a free extension to automate the shape key baking process for use in Geometry Nodes.

Video Breakdown:

  • Introduction: Brief overview of the tutorial.
  • Setting Up The Model: Prepare the switch model and create shape keys.
  • Making An Array of Switches: Use Geometry Nodes to create a grid of switches.
  • Bring In the ShapeKeys: Assign shape keys to each switch instance.
  • A Handy Add On: Introduction to the free extension for automating the shape key baking process.
  • Conclusion: Summary and additional resources.

For more details and to download the nodebakeshapes extension, visit Johnny’s repository.

Support the creator via Patreon.

(This summary was generated using AI)

I Tried a Hairbrained Shape Key Idea in Geometry Nodes… and It Worked


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  • Price type: Free
  • Price: Free