In this tutorial, you’ll learn a creative method for importing and using shape keys inside Geometry Nodes, presented by Johnny Matthews. This video introduces a novel workflow for digital artists and animators, enhancing parametric control and randomness in shape key-driven animations.
Key Steps Covered:
- Setting Up the Model: Start with a simple switch model and prepare it for shape key animation.
- Creating an Array of Switches: Use Geometry Nodes to create a grid of switch models.
- Assigning Shape Keys: Randomly assign different shape key states to each instance using a repeat zone, bounding box math, and random boolean switching.
- Automating the Process: Utilize a free extension to automate the shape key baking process for use in Geometry Nodes.
Video Breakdown:
- Introduction: Brief overview of the tutorial.
- Setting Up The Model: Prepare the switch model and create shape keys.
- Making An Array of Switches: Use Geometry Nodes to create a grid of switches.
- Bring In the ShapeKeys: Assign shape keys to each switch instance.
- A Handy Add On: Introduction to the free extension for automating the shape key baking process.
- Conclusion: Summary and additional resources.
For more details and to download the nodebakeshapes extension, visit Johnny’s repository.
Support the creator via Patreon.
(This summary was generated using AI)
I Tried a Hairbrained Shape Key Idea in Geometry Nodes… and It Worked
- Price type: Free
- Price: Free