Free

Making a procedural wood material

Do you need an easy way to make a procedural wood material for your project?

In this tutorial, I will show you how to make a procedural wood material using the shader nodes in Blender for your project.

 

WOOD BASE

Make sure you have the Node Wrangler add-on activated by going to Edit > Preferences and under the Add-ons panel, search for Node Wrangler and activate it

 

Under the Shading Workspace, I add a new material and rename it

I use SHIFT + A to add a Musgrave Texture node

I use SHIFT + A to add a Noise Texture node

 

I connect the Musgrave Texture to the Noise Texture Vector input

I select the Musgrave Texture and use CTRL + T to add a Mapping and Texture Coordinate node

I change the Texture Coordinate output from Generated to UV – I will just use the default UVs that Blender provided

I connect the Factor output of the Noise Texture to the Base Color of the Principled Shader

 

I increase the Scale of the Musgrave Texture [6]

I decrease the Scale of the Noise Texture [2.1]

I also increase the Detail and Roughness of the Noise Texture [18, 0.75]

 

I select the four nodes and use CTRL + J to join them

I right-click on the Frame and rename it

 

WOOD DETAILS

I use SHIFT + A to add a Color Ramp between the Noise Texture and the Principled Shader

 

I change the Black Color Stop to a brown [#452D07]

I change the White Color Stop to a dark gray [#21190E]

I use CTRL + LMB to add a third color stop and change it to an even lighter brown [#DE8A33]

 

I change the X- and Y-Scale on the Mapping node [-0.7, -2]

 

I use SHIFT + A and add a second Color Ramp

I connect the Noise Texture to the second Color Ramp

I connect the second Color Ramp to the Roughness of the Principled Shader

I can now use the Black and White Color Stops to change the Roughness

 

I use SHIFT + A to add a Bump node

I connect the Noise Texture node to the Height of the Bump node

I connect the Bump node to the Normal input of the Principled Shader

I change the strength of the Bump node [0.4]

 

I select the three nodes and use CTRL + J to join them

I right-click on the Frame and rename it

Making a procedural wood material


View on YouTube
Stats (monthly)
Not enough data to display yet.