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Making realistic Pokemon using Blender

In this video we’ll be recreating the Pokemon ‘Oddish’ in Blender. We’ll achieve this through polygon modelling a base mesh, sculpting high resolution details and a variety of procedural and hand painted textures – all done inside Blender!

Shout out to Joshua Dunlop for his awesome Pokemon concept art:
https://www.artstation.com/artwork/6zBWO
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0:00 Introduction
0:15 Polygon modelling
14:40 Modelling the leaves
24:10 UV unwrapping
27:55 Sculpting details
33:45 Creating materials
53:50 Baking textures
57:50 Final renders
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If you’d like to learn more about creating cartoon characters in Blender, check out my “Character Design for Production” tutorial series – available on the Blender Market and Gumroad.

Gumroad: https://gumroad.com/l/kYajJ

Blender Market: https://blendermarket.com/products/character-design-for-production

Flipped Normals:
https://flippednormals.com/downloads/character-design-for-production/
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In this video I used a number of texture maps, such as the leaves, all of which are freely available!
Here’s my top three favourite sites to get free materials:

AmbientCG: http://ambientcg.com
PolyHaven: http://polyhaven.com
CGBookcase: http://cgbookcase.com
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Background music provided by
Bensound.com
DanoSongs
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#Blender #Pokemon #Sculpt

Making realistic Pokemon using Blender


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  • Price type: Free
  • Price: Free

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