Paid

Nebula Generator Eevee/Cycles

Blender Nebular Generator

This simple tool allows you to create customisable 3D volumetric nebulas
that work in both Eevee and Cycles. This is a great easy to use tool for
scifi backgrounds in animation or to showcase 3D models.

The nebulas are created using the shader editor and have custom attribute
nodes that allow you to control things like density, colour and contrast.

     
- Custom Colour Control




- Other customisable elements.




- Fully Procedural




This tool also generates stars using Blender's particle system to help
light the nebula. Stars can be changed colour/brightness and the
amount/spacing of them can also be easily accessed in the particle
system settings.


Eevee Functionality

The shader works well in Eevee, it renders much faster than cycles.
(Below is a shot rendered in Eevee)




Cycles Functionality

 

- Cycles allowed to use the shader on different shapes meshes, making it
appear as if they contain the nebula. Cycles rendering of the shader is
render intensive so this is best used for still shots in cycles.

PC Requirements

You will need a decent CPU/GPU to render the shader in both Eevee and
cycles. The still shots featured at the top were rendered in Eevee
using an RTX 4070 GPU/I7 CPU and took roughly 30 sec each. Although
faster can be achieved through lowering volumetric samples.

Nebula Generator Eevee/Cycles


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