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PERFECT Anime/Toon Shading in Blender 4.0!

In this video I show you how to make Perfect Anime/Toon shading by editing the normals. This method allows us to edit the normals of a model without having to manually edit them. It uses Data Transfer modifiers in a creative way to make easy smooth shading with custom normals.

00:00 Intro and Explanation
01:38 Blender Setup
03:09 Defining Shadow Zones
05:04 Editing Topology
06:39 Editing the Normals
08:32 Fine Tuning Normals
10:26 Smooth Normals Explained
11:09 Smooth Normals Setup
12:57 “Painting” the Shadow Transitions
15:24 Fixing Bad Shading while animating
16:26 Custom Normals for body
16:51 Permanent Shadow Zones
17:11 Outro

PERFECT Anime/Toon Shading in Blender 4.0!


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