Paid

Pipe Systems Generator

Overview

Pipes add realism and details to your scene, but they can be a pain to model and to adapt them to scene changes. That’s why I created a Geometry Nodes-based generator for easily creating complex pipe systems with only a few clicks.

The generator comes as a single blend file for your Asset Library. There’s a default object with the generator applied and all material presets linked, so all you have to do is drag and drop the asset into your scene and start piping.

How it works

The heart of the generator is a path finding algorithm that spawns a 3D lattice around your input mesh and finds the best rectangular path for your input. No more tedious manual extruding in three dimensions, simply drag the start and end points where you want them to be and the path finder will do the rest. It also works with junctions of three and more edges.

The resolution of the 3D lattice can be changed easily. There is also a parameter to break the repetitive lattice pattern and create irregular segment lengths.

Other features include:

  • accepting meshes and curves as input
  • turning off path finding for full manual control
  • changing the pipe radius, as well as flange radius and width
  • changing the pipe count and offset them in fixed directions
  • offsetting every pipe edge in a random position while keeping them rectangular
  • MAYHEM MODE for extra randomized pipe appendices because why not, everyone likes pipes

You can find a detailed explanation of all parameters in the Documentation section.

The product also comes with a visual step-by-step guide PDF to get you started.

Whats in the box

There’s a total of three different flange types available (you can also use your own flange objects, see the documentation) and six different completely procedural material presets:

Pipe Systems Generator


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