Explore the journey from last night’s stream, refining a 3D chair model from Blender to Adobe Substance Painter. This video covers mesh merging, UV editing, texturing, and fixing normal directions. Despite initial material setup hurdles, we achieve a polished look with gunmetal and weathered leather textures. Learn from the mistakes and solutions showcased, taking a raw model to a finished, textured 3D chair, ready for a scene integration. A concise guide to elevating your 3D modeling workflow
Texturing a SCIFI Cockpit Chair – Blender to Adobe Substance Painter
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