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Texturing in Substance and Blender – Charmeleon Part 2

In this video I’ll show you how I create detailed texture maps for creatures and monsters, in this case the Pokemon Charmeleon.
We’ll also create UVs and displacement maps in Blender, following a UDIM workflow.

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0:00 Introduction
0:15 UV mapping
4:55 Baking displacement maps
8:25 Setting up your Substance Scene
9:13 Creating your initial Smart Materials
10:34 Adding colour variations
12:55 Texturing the teeth and claws
13:25 Texturing the tongue
16:25 Adding colour variation to the scales
21:34 Adding dirt
23:12 Burning the tail
25:33 Adding final details
27:00 Adding scratches and scars
30:59 Epic reveal

Texturing in Substance and Blender – Charmeleon Part 2


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  • Price: Free

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