video_description
In this clear and concise video, Richard Yot explains what tonemapping is, why it matters, and how it works in Blender.
What You’ll Learn
- The challenge of handling high dynamic range (HDR) scenes in standard dynamic range (SDR) displays.
- How tonemapping compresses highlights and shadows to fit within a limited range.
- Blender’s built-in tonemapping options, including AGX and Filmic, and their visual differences.
- Why exported renders in formats like PNG or JPEG bake in tonemapping, while Open EXR preserves raw HDR data for post-processing.
A quick, practical guide to understanding and applying tonemapping in your workflow.
(This summary was generated using AI)