In this video I’m showing you how I recreated a 2D illustration in Blender. You’ll learn how to make a procedural color banding effect using nodes, how to make procedural stars, waves and the reflection of the Sun. I used toon shader for the lighthouse. I faked the reflections. In the end of the video there’re two bonus tips. The first one is about how to convert a real life footage of a bird to a colored silhouette, and the second one is about how to shade beveled corners correctly using material indexes in the bevel settings.
If you want to download the project file sign up to my Patreon or click on the Gumroad button.
Happy Blending!
Turning a 2D Illustration into 3D
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