Paid

Swingy Bone Physics

Swingy Bone Physics

(Version 1.1 is now available!)

An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!


Features Highlight:

(Check out the wiki here for more details)

One-click process to create physically simulated bone chains:

Bone tied collision volumes to collide with the chains:

Add several colliders at once in a few clicks:

Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:

Visual helpers with fully customizable colors in the 3D viewport:

Several amplitude constraints profiles to have more control over the bones’ maximum rotation:

Wind simulation to add some external motion to the chains:

Simulation baking to standard keyframes in one click:

A powerful curve editor to fine-tune physics parameters and wind behaviour:

If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!

History: As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn’t find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!

Capcom RE2019 Technical Presentation

CHANGELOG:

The changelog can be found here

Swingy Bone Physics


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  • Blender Versions: 3.03.13.23.3 LTS3.43.53.6 LTS
  • Price type: Paid
  • Price: 14.79

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