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Blender Hard-Surface Rigging Fundamentals

In this video, Louis du Mont (@ldm) shows how to create a simple rig for a hard-surface model, in this case a robot. We’ll look at how to use armatures, how to automate animation, and how to create a waveform display for a mouth.

CHAPTERS
00:00 – Intro
00:44 – Creating an armature
06:20 – Symmetrizing bones
08:27 – Parenting objects to bones
10:53 – Adding bone constraints
12:49 – Creating custom properties
16:02 – Creating mouth shader
22:36 – Using audio in shader

Blender Hard-Surface Rigging Fundamentals


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  • Price type: Free
  • Price: Free

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